Career Garage
The main line: one bay, one wreck, one build at a time, up through the classes.
- Guided first restoration
- Workshop upgrades as you go
- Class ladder from scruffy to showroom
A mobile game for phones and tablets
Drag a rusted classic into the bay, rebuild it bolt by bolt, then find out what it does at full throttle.
Bare metal, fresh paint, and the two seconds before the lights go out.
Pull the trim, cut the rot, beat the panels, lay primer. Each stage is a job you work through, not a bar that fills while you wait.
Flake metallics, period decals, wheel offset, ride height, exhaust note. The car that rolls to the grid is the one you specced.
Launch, shift, hold the line. Gearing, weight and tyre choice you made in the garage are what decide the run.
Wrecks nobody else wants, odd-body one-offs and models that only surface inside specific events. Finding them is half the game.
Class limits, era rules, build budgets. The challenge changes what you can bring, so the garage never sits still.
Parts you pull off one build go on the shelf for the next. Donor cars are a strategy, not a dead end.
Four lanes through the same garage — run one, run all of them.
The main line: one bay, one wreck, one build at a time, up through the classes.
A fresh brief drops each week with its own entry rules and reward car.
Your build against another player's, same class, no excuses.
For the hoarders: track the models you've found, finished and never want to sell.
Modes and event rotations change as the game grows.
I came for the racing and stayed for the sanding. Finishing a shell and seeing it in colour for the first time genuinely got me.
Races are short enough for a bus ride, and the gearing I picked in the garage actually changed how the run felt. That's the bit I didn't expect.
Pulled a wreck out of a barn, used half of it as a donor for the other build, and somehow that was the most satisfying hour of my week.
No. Every job names the part, shows where it goes and tells you what it changes on track. Car people will spot the detail; everyone else just builds something that looks right and goes.
You drive. The restoration is the build phase — the race is where it pays off, with you on the throttle.
It stays in your garage. Run it in events, re-gear it for another class, strip it for parts, or park it on the collection wall and never touch it again.
Yes — head-to-head matches you against another player's build in the same class, and you can rematch straight from the results screen.
Access requests, playtest sign-ups, press and partnership enquiries. It goes to the people making the game, and they answer by email.
Tell us who you are and what you're after — early access, a playtest slot, press code or a partnership — and we'll take it from there.
Thanks — someone from the team will get back to you shortly by email.
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